EXPERIENCE
FELLOW | EPIC GAMES
Unreal Fellowship in Virtual Production Fall 2020
Successfully completed a short that showcased my knowledge of UE.
Layout of sequences and shots in UE using sequencer
Cleaned and hand animated mocap in Maya
Used LiveLink Face app to capture facial animation
Adjusted facial animation in Maya
Exported animation from Maya as .fbx
Ingested animation into UE
ANIMATOR | BRUD
Lil Miquela | Music Video, TikTok, social media
Facial animation and body animation
Realistic, natural and expressive facial animations
Mocap cleanup and integration with hand key animation
PREVIS/POSTVIS ANIMATOR | THE THIRD FLOOR
Various projects | Disney, Marvel Feature, Commercials
Character animation and camera animation
Set dressing, rough lighting, rough texturing, rough fx
Comping, matting, tracking in AfterEffects
CHARACTER ANIMATOR | PSYOP
Aldi Holiday | Commercial
Character blocking and animation
Set dressing
PREVIS/POSTVIS ARTIST | MPC
Godzilla vs Kong | Feature
Detective Pikachu | Feature
Previs and postvis on VFX feature
Comping, tracking, matting of CG elements in VFX plates
Staging, blocking, character posing/animation, lighting
Camera animation
CINEMATIC ANIMATOR | COUNTERPUNCH
Mortal Kombat 11 | Game
Facial animation with Faceware
Realistic, natural and expressive facial animations
Integration of keyframe and mocap
LAYOUT ARTIST | ANIMAL LOGIC
The Lego Ninjago Movie | CG Feature
Rough Layout, Final Layout and Stereo
Staging, blocking, character posing/animation, lighting
Camera animation and adjustments for stereo
Sr. CINEMATIC ANIMATOR | FRAME MACHINE
Injustice 2 | Game
Facial animation with Faceware and hand key animation
Realistic, natural and expressive facial animations
PREVIS/LAYOUT ARTIST | ORIGINAL FORCE 3D
Duck Duck Goose | CG Feature
Staging, blocking and camera animation from storyboards
Character posing and rough animation
Sr. ROUGH LAYOUT ARTIST | SONY IMAGEWORKS
Alice Through the Looking Glass | Live Action Feature
Integration of plates into CG environment
Animation of camera to match edit/avid reference
Set dressing
PREVIS/LAYOUT ARTIST | NITROGEN
Sausage Party | CG Feature
Staging, blocking and camera animation from storyboards
Rough set and prop modeling, lighting, texturing, set dressing
Character posing and rough animation
CAMERA LAYOUT ARTIST | SCEA
Knack | Game
Staging, blocking and camera animation from storyboards
Character posing and rough animation
ROUGH LAYOUT ARTIST | DREAMWORKS
Dragons: Riders of Berk | TV Series
Development/visualization of storyboarded sequences/shots
Shot design, character and camera animation and timing
LEAD ANIMATOR | IMAGE METRICS
Feature and Game Animation
Realistic facial animation using Faceware
ANIMATOR | DIGITAL DOMAIN
The Curious Case of Benjamin Button | Feature
Hand keyframed realistic facial animation from reference video
ANIMATOR| TECHNICOLOR INTERACTIVE
Uncharted 2: Among Thieves
Uncharted: Drake’s Fortune
SOFTWARE | SKILLS
Maya
Camera Sequencer
XSI
3D Max
Motion Builder
AfterEffects
Faceware
Perforce
Shotgun
Sketch
InVision
Rough Layout
Camera Animation
Character Animation
Facial Animation
Cinematics
Previsualization
Postvis
UX Design
EDUCATION
SHERIDAN COLLEGE | Oakville, ON
Classical Animation
CENTENNIAL COLLEGE | Toronto, ON
Digital Animation
UNIVERSITY OF WESTERN ONTARIO | London, ON
Fine Art/Studio Concentration
GENERAL ASSEMBLY | Santa Monica, CA
UX Design Immersive
Resume has contact info and links